Projects
Client + server SDK development with standards-based multiplatform multithreaded secure network library. Implemented 2XL Live (live.2xlgames.com) and Your Real Rewards (leaderboards, achievements, stats). JSON messaging, secure messaging, game client webkit-based UI.
Services
Multiplayer game and real-time application development. Client/server architecture, WebRTC, WebSockets, gRPC, Photon, Netcode, enet/raknet, and custom networking solutions.
Posts
There Is No Connection: Game Networking and Real-Time UDP
November 6, 2026TL;DR: Sockets do not establish physical connections. In TCP, the illusion of a connection comes at the expense of head-of-line blocking: if one packet drops, everything stops and waits. In real-time games running at 60…