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About Drawlogic

Interactive Graphics, Real-Time Web & Multi-Engine Studio

drawlogic builds real-time interactive graphics, shader pipelines, low-latency multiplayer systems, and multi-engine experiences across the modern web and native platforms.

From Flash & Unity Roots to the Modern Web

Drawlogic began as an interactive graphics and creative coding hub during the heyday of Flash, ActionScript 3, Papervision3D, Away3D, Stage3D, and early Unity web and mobile development. Back then, the mission was simple: push real-time 3D, physics, procedural audio, and interactive motion directly into the browser and across devices.

Today, the plugins of the past have evolved into open, hardware-accelerated standards. Drawlogic carries that exact creative engineering focus forward using WebGPU, WebGL2, WebXR, WebAudio, WebRTC DataChannels, HTML5 Canvas, SVG, Three.js, and WebAssembly alongside modern game engines including Unity, Unreal Engine, Godot, and custom C/C++/C#/Rust engines.

Core Focus Areas

  • Modern Web Graphics & Shaders - Real-time 2D/3D rendering with WebGPU (WGSL), WebGL2 (GLSL), Three.js, Babylon.js, PixiJS, HTML5 Canvas, and interactive SVG.
  • Spatial Web, Audio & Netcode - Immersive WebXR (VR/AR), procedural and spatial WebAudio, and low-latency WebRTC DataChannels paired with native RUDP (Reliable UDP) networking.
  • Multi-Engine Engineering - Production engineering across Unity, Unreal Engine, Godot, Cocos2d-x, Defold, PlayCanvas, and custom C++/Flecs ECS engines.
  • Flash & Legacy Interactive Modernization - Porting and re-imagining classic Flash, ActionScript, and legacy interactive catalogs into modern HTML5, WebGL, and WebGPU experiences.

Modern Web Stack

  • WebGPU & WGSL Compute/Render Shaders
  • WebGL / WebGL2 & GLSL Pipelines
  • Three.js, PixiJS, Babylon.js & PlayCanvas
  • HTML5 Canvas 2D, OffscreenCanvas & SVG
  • WebXR Spatial AR/VR & WebAudio API
  • WebRTC DataChannels, WebTransport & Wasm

Game & Market Engines

  • Unity (URP, HDRP, C#, Shaders & WebGL)
  • Unreal Engine (C++, Blueprints, HLSL & Niagara)
  • Godot Engine (GDScript, C# & GDExtension C++)
  • Custom Engines (C/C++, Rust, Luau & Flecs ECS)
  • Cocos2d-x, Defold, Phaser & MonoGame
  • Classic Flash, ActionScript 3 & Stage3D

The RUDP Web + Native Dream

Fast-paced multiplayer games and real-time interactives thrive on reliable-unordered UDP (RUDP), where state updates arrive without head-of-line blocking.

Drawlogic engineers unified transport layers that combine native RUDP sockets on desktop/mobile/console with WebRTC unreliable DataChannels and WebTransport datagrams in the browser.


Contact

Located in Chandler, Arizona. For interactive graphics, engine consulting, or project inquiries, reach out via our contact form.