Projects
One canonical JSON bundle, projected across six architectures and seven engine targets, deterministically, so the differences between them are derived rather than asserted.
Services
System design and architecture for complex software products. API design, data modeling, cloud architecture, platform selection, and technical direction.
End-to-end product research, ideation, development, and launch. From concept to ship across web, mobile, desktop, and game products.
Enterprise cloud systems engineered for scale, reliability, and security. Containerized microservices, event-driven pipelines, relational and NoSQL databases, and zero-downtime CI/CD deployment automation.
Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.
Posts
Deterministic Scripts in AI Harnesses: Zero-Token Infrastructure for Cheaper Subagent Handoffs
November 9, 2026TL;DR: Asking frontier AI models to repeatedly re-derive command line mechanics, parse logs, and run repetitive validations burns expensive tokens, clutters context windows, and invites non-deterministic drift. The…
Multi-Engine Architecture: Choosing Between Unity, Unreal, Godot, and Custom Web Graphics
November 2, 2026TL;DR: Successful game studios avoid locking their business into a single commercial runtime. By establishing a clean five-tier agnostic seam (canonical JSON data, golden contract vectors, engine-free C#/C++ cores, and…
Build + Harvest vs. Design + Process: Two Inception Cultures
October 28, 2026TL;DR: Software projects usually fail for one simple reason: design committees and Jira backlogs replace actual working software. Prototyping in the first 48 hours forces real-world physical and architectural constraints…